technique

Frame-based state animation loop

Represent a scene's changing parts as sketch-level variables, redraw from them every frame, then reassign them so the next frame differs.

Also called: sketch-level state animation · draw-loop animation

What it is

How it works

Parameters & tuning

Where it’s been used

Variants & neighbours

Go deeper

Connected to

Contrast with: Seamless noise loop · Sine-driven ping-pong loop


Revision 1 · 1 source · Something wrong? Tell us.