Paths
Routes through the material, ordered by what actually has to come first. The sequence is not curated — it is computed from the prerequisites each page states, so adding one page improves every path that touches it and there is no separate curriculum to maintain.
From noise to flow fields
The most-copied look in contemporary generative art, and the one whose failure modes are least written down. Ends with you able to tell a field that reads as weather from one that reads as hair.
Getting a drawing off the screen
Vector output, path optimisation and the constraints a physical pen imposes — the ones that change what is worth drawing in the first place.
Drawing with distance instead of geometry
Signed distance fields, and why describing a shape as "how far am I from it" makes some things trivial that are painful with polygons.
Colour that survives contact with a screen
Perceptual colour spaces, interpolation that does not go grey in the middle, and palettes that hold together across a whole series.