technique

P3D lighting and camera control

P3D's four light types (ambient/directional/spot/point) shade 3D geometry; camera()/perspective()/ortho() reposition the eye and switch projection modes.

Also called: P3D lights · ambientLight/directionalLight/spotLight/pointLight · camera()

What it is

How it works

Parameters & tuning

Where it’s been used

Variants & neighbours

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