Patricio Gonzalez Vivo
New York-based artist and developer, co-author of The Book of Shaders, working at the boundary of organic and synthetic, analog and digital.
What they make
His own site’s bio describes him, in the third person, as someone who “is a New York based artist and developer” whose work “explores interstitial spaces between organic and synthetic, analog and digital, individual and collective.” That is a description of a stance, not a list of pieces — no specific named artwork appears in the material gathered for this page.
Method
Nothing gathered here describes how he actually builds anything — no shader technique, no tool, no step-by-step account of a working process. The one credited output is The Book of Shaders, co-authored per this record; how it teaches is not covered by the excerpts behind this page.
Signature works
The Book of Shaders is the one named work in the record.
What they pioneered
This record lists creative coding education alongside shader art and GLSL among his domains, which fits a contribution centered on teaching rather than on a single artwork — but the gathered material doesn’t go further than naming that domain and crediting the co-authorship.
In their own words
No first-person quotation appears in the gathered material. The bio lines above are written about him, in the third person, on his own site — closer to site copy than a quotation of something he said.