technique

Array-driven per-instance animation

Hold many independent instances' state in one array and update/draw each with the same loop each frame, instead of one variable per instance.

Also called: object array update loop · array of objects animation

What it is

How it works

Parameters & tuning

Where it’s been used

Variants & neighbours

Go deeper

Connected to

Contrast with: Instanced-mesh particle animation

Kinds of this: Array-of-objects pattern


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