technique

Instanced-mesh particle animation

Animate tens of thousands of three.js particles in one draw call by writing a per-instance transform matrix into an InstancedMesh each frame.

Also called: instancedMesh particle system

What it is

How it works

Parameters & tuning

Where it’s been used

Variants & neighbours

Go deeper

Connected to

Contrast with: Array-driven per-instance animation


Revision 1 · 1 source · Something wrong? Tell us.